AR/VR App Development with Unity
Course provided by Model Institute of Engineering & Technology
4 modules
Explore the fundamentals of Frontier Technologies
5 Level NCrF
National Credit Framework
90 Hours
Flexible Learning
Beginner Level
No prior experience required
Micro Credit Course
03 Credit
Course Overview
This course equips students with the skills to design, build, and deploy immersive experiences across Extended Reality (XR) platforms. Learners will gain a strong understanding of the AR/VR development pipeline, from concept to deployment, while mastering industry-standard tools like Unity and Unreal Engine. They will create interactive 3D environments, integrate user interactions, and optimize for various platforms including WebXR, Android, and Oculus Quest. By the end of the course, students will be able to analyze XR design constraints, structure scalable projects, and deliver a complete capstone XR application tailored to sectors like education, tourism, or simulation.
Key Learning Highlights
Master the complete AR/VR development pipeline, from ideation to deployment, for immersive XR systems.
Gain hands-on experience in building interactive 3D scenes using Unity and Unreal Engine.
Learn to design intuitive user interactions and navigation in virtual environments.
Develop and publish XR applications for WebXR, Android, and Oculus Quest platforms.
Understand XR-specific design constraints, performance optimization, and user experience best practices.
Apply ethical and user-centric design principles to real-world XR applications.
Build a full-scale capstone XR project in domains like education, tourism, or simulation.
Tools & Platform Used




Learning Outcome
By the end of this course, students will be able to:
Understand and articulate the technical development pipeline for AR/VR applications and XR systems.
Design immersive 3D scenes with user interaction using Unity and Unreal Engine.
Create and deploy XR experiences for WebXR, Android, and Oculus Quest platforms.
Analyze XR-specific design constraints to plan structured and scalable projects.
Execute an end-to-end XR capstone project contextualized to real-world domains like education, tourism, or simulation.
Master the course with just 4 Modules
The AR/VR App Development with Unity course introduces the XR development pipeline, covering AR, VR, and MR fundamentals, application lifecycles, and platform comparisons using Unity, Unreal Engine, and WebXR. Students learn to storyboard immersive scenes, plan interactions, and build basic setups in Unity, while also gaining skills in project planning, platform selection, hardware evaluation, and version control. The course concludes with hands-on work using A-Frame, Unity, Unreal Engine, and Oculus SDK to create optimized cross-platform XR experiences.
XR Fundamentals and Development Stages
- Understand types of XR (AR, VR, MR) and their real-world applications
- Explore the XR application lifecycle from concept to deployment
- Compare platforms like Unity, Unreal Engine, and WebXR
Prototyping for AR/VR
- Learn storyboarding techniques to design immersive user experiences
- Plan physical-to-digital interaction mapping and user input methods
- Set up interactive 3D environments in Unity
Technical Planning for XR Apps
- Estimate development timelines, budgets, and resource requirements
- Choose between mobile, web, or headset-based XR deployment options
- Understand hardware needs and apply version control for collaboration
Advanced XR Tools and Cross-Platform Deployment
Build WebXR experiences using A-Frame
Develop immersive apps in Unity and Unreal Engine
Integrate Oculus SDK and apply optimization best practices for performance
Roles
- AR/VR Developer
- XR Application Designer
- Unity/Unreal Developer
- Immersive Experience Designer
- 3D Interaction Developer
- XR Project Manager