Certificate in Extended Reality (XR): Technologies, Design, and Development

Course provided by Model Institute of Engineering & Technology

12 modules

Explore the fundamentals of Frontier Technology

6 Level NCrF 

National Credit Framework

300 Hours 

Flexible Learning

Beginner Level 

No prior experience required

Certificate Program

10 Credit

Course Overview

This course offers an immersive introduction to Extended Reality (XR), encompassing Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). Students will explore the fundamental concepts, platforms, and real-world applications of XR while learning to apply design thinking principles to develop ethical and inclusive immersive experiences. Through hands-on practice with tools like WebXR and Unity, learners will build and prototype interactive XR scenes, deploying them across browsers, mobile devices, and headsets. The course also prepares students to lead XR initiatives in academic or institutional settings, fostering innovation and collaboration in the rapidly evolving immersive technology landscape.

Key Learning Highlights

  • Understand the fundamentals and real-world applications of Extended Reality (XR), including Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR).
  • Apply design thinking principles to create ethical, inclusive, and user-centered XR experiences.
  • Build interactive XR scenes using WebXR and Unity.
  • Prototype and deploy immersive applications on browsers, mobile devices, and XR headsets.
  • Gain leadership skills to drive XR-based projects and initiatives in academic or institutional settings.

Tools & Platform Used

Learning Outcome

By the end of this course, learners will be able to:

  • Differentiate between AR, VR, MR, and XR platforms and explain their real-world applications.
  • Apply design thinking methodologies to develop ethical and inclusive XR experiences.
  • Build and configure interactive XR scenes using WebXR and Unity.
  • Prototype, test, and deploy immersive XR applications across browsers, mobile devices, and head-mounted displays.
  • Plan and lead XR-based projects or initiatives within academic and institutional environments.

Master the course with just 12 Modules

This course offers an end-to-end journey through the immersive technologies ecosystem, combining conceptual understanding, user experience design, and hands-on application development. It begins by introducing the fundamentals of Extended Reality (XR), including Augmented Reality, Virtual Reality, and Mixed Reality, exploring their technologies, use cases, and ethical considerations while building strategic thinking for XR initiatives. Learners then dive into UX and interaction design for XR, applying design thinking to craft inclusive, accessible, and engaging immersive experiences through physical and digital prototyping workflows. The final phase focuses on building XR applications using platforms like WebXR, Unity, and Unreal Engine, where students develop functional AR and VR applications, implement interaction techniques, and experiment with advanced XR features, culminating in a portfolio-ready showcase of their immersive creations.

Foundations of XR

Introduction to XR Concepts and Technologies
  • Explore the spectrum of AR, VR, MR, and XR technologies
  • Understand the reality–virtuality continuum and how experiences are classified
  • Identify real-world applications and industry use cases of XR
  • Differentiate conceptual vs. technological aspects of VR and AR
  • Compare underlying hardware and software ecosystems
  • Recommend suitable technologies for given scenarios
  • Analyze ethical, privacy, and accessibility concerns in XR
  • Study real-world case studies and problem-solving frameworks
  • Propose responsible and inclusive XR strategies
  • Develop a growth mindset for XR innovation

  • Learn stakeholder collaboration and project planning

  • Identify emerging trends and innovation niches in XR

UX & Interaction Design for XR

Introduction to XR Design Workflow
  • Understand XR design stages through a filmmaking analogy
  • Learn the complete XR design and production process
  • Explore industry best practices for design documentation
  • Apply empathy-driven design methods to XR experiences

  • Incorporate accessibility and inclusion principles

  • Conduct collaborative design jam sessions for ideation

  • Create sketches, storyboards, and dioramas for XR concepts
  • Use AR tools to enhance physical prototypes
  • Evaluate user experience through low-fidelity testing
  • Build digital prototypes with XR authoring tools

  • Conduct usability evaluation and feedback cycles

  • Compile a professional XR design portfolio

Developing XR Applications (WebXR, Unity, Unreal Engine)

Developing XR Applications (WebXR, Unity, Unreal Engine)

XR Development Platforms Overview
  • Transition from 2D to 3D development paradigms
  • Set up and explore major XR development environments
  • Create and render your first interactive XR scene
  • Implement VR UI menus, navigation, and locomotion

  • Enable object interaction and physics-based behaviors

  • Study VR case studies to understand design patterns

  • Develop marker-based and marker-less AR experiences
  • Compare handheld vs. head-worn AR interactions
  • Analyze real-world AR applications and use cases
  • Experiment with procedural generation and 3D reconstruction

  • Explore redirected walking and spatial interaction research

  • Apply cutting-edge XR features to enhance user immersion

UX & Interaction Design for XR

Roles

  • XR Developer / AR-VR Developer

  • XR Interaction Designer / UX Designer for XR

  • Unity or Unreal Engine Developer

  • WebXR Developer

  • XR Product Designer / Creative Technologist

  • XR Project Manager / XR Solutions Architect

  • Immersive Media Specialist

  • XR Research Associate / Innovation Lead

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