Certificate in Extended Reality (XR): Technologies, Design, and Development
Course provided by Model Institute of Engineering & Technology
12 modules
Explore the fundamentals of Frontier Technology
6 Level NCrF
National Credit Framework
300 Hours
Flexible Learning
Beginner Level
No prior experience required
Certificate Program
10 Credit
Course Overview
This course offers an immersive introduction to Extended Reality (XR), encompassing Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). Students will explore the fundamental concepts, platforms, and real-world applications of XR while learning to apply design thinking principles to develop ethical and inclusive immersive experiences. Through hands-on practice with tools like WebXR and Unity, learners will build and prototype interactive XR scenes, deploying them across browsers, mobile devices, and headsets. The course also prepares students to lead XR initiatives in academic or institutional settings, fostering innovation and collaboration in the rapidly evolving immersive technology landscape.
Key Learning Highlights
- Understand the fundamentals and real-world applications of Extended Reality (XR), including Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR).
- Apply design thinking principles to create ethical, inclusive, and user-centered XR experiences.
- Build interactive XR scenes using WebXR and Unity.
- Prototype and deploy immersive applications on browsers, mobile devices, and XR headsets.
- Gain leadership skills to drive XR-based projects and initiatives in academic or institutional settings.
Tools & Platform Used





Learning Outcome
By the end of this course, learners will be able to:
- Differentiate between AR, VR, MR, and XR platforms and explain their real-world applications.
- Apply design thinking methodologies to develop ethical and inclusive XR experiences.
- Build and configure interactive XR scenes using WebXR and Unity.
- Prototype, test, and deploy immersive XR applications across browsers, mobile devices, and head-mounted displays.
- Plan and lead XR-based projects or initiatives within academic and institutional environments.
Master the course with just 12 Modules
This course offers an end-to-end journey through the immersive technologies ecosystem, combining conceptual understanding, user experience design, and hands-on application development. It begins by introducing the fundamentals of Extended Reality (XR), including Augmented Reality, Virtual Reality, and Mixed Reality, exploring their technologies, use cases, and ethical considerations while building strategic thinking for XR initiatives. Learners then dive into UX and interaction design for XR, applying design thinking to craft inclusive, accessible, and engaging immersive experiences through physical and digital prototyping workflows. The final phase focuses on building XR applications using platforms like WebXR, Unity, and Unreal Engine, where students develop functional AR and VR applications, implement interaction techniques, and experiment with advanced XR features, culminating in a portfolio-ready showcase of their immersive creations.
Foundations of XR
Introduction to XR Concepts and Technologies
- Explore the spectrum of AR, VR, MR, and XR technologies
- Understand the reality–virtuality continuum and how experiences are classified
- Identify real-world applications and industry use cases of XR
VR & AR Perspectives and Comparisons
- Differentiate conceptual vs. technological aspects of VR and AR
- Compare underlying hardware and software ecosystems
- Recommend suitable technologies for given scenarios
XR Opportunities and Challenges
- Analyze ethical, privacy, and accessibility concerns in XR
- Study real-world case studies and problem-solving frameworks
- Propose responsible and inclusive XR strategies
Strategic Planning in XR
Develop a growth mindset for XR innovation
Learn stakeholder collaboration and project planning
Identify emerging trends and innovation niches in XR
UX & Interaction Design for XR
Introduction to XR Design Workflow
- Understand XR design stages through a filmmaking analogy
- Learn the complete XR design and production process
- Explore industry best practices for design documentation
Design Thinking for XR
Apply empathy-driven design methods to XR experiences
Incorporate accessibility and inclusion principles
Conduct collaborative design jam sessions for ideation
Physical Prototyping for XR
- Create sketches, storyboards, and dioramas for XR concepts
- Use AR tools to enhance physical prototypes
- Evaluate user experience through low-fidelity testing
Digital Prototyping & Immersive Authoring
Build digital prototypes with XR authoring tools
Conduct usability evaluation and feedback cycles
Compile a professional XR design portfolio
Developing XR Applications (WebXR, Unity, Unreal Engine)
Developing XR Applications (WebXR, Unity, Unreal Engine)
XR Development Platforms Overview
- Transition from 2D to 3D development paradigms
- Set up and explore major XR development environments
- Create and render your first interactive XR scene
VR Application Development
Implement VR UI menus, navigation, and locomotion
Enable object interaction and physics-based behaviors
Study VR case studies to understand design patterns
AR Application Development
- Develop marker-based and marker-less AR experiences
- Compare handheld vs. head-worn AR interactions
- Analyze real-world AR applications and use cases
Advanced XR Techniques
Experiment with procedural generation and 3D reconstruction
Explore redirected walking and spatial interaction research
Apply cutting-edge XR features to enhance user immersion
UX & Interaction Design for XR
Roles
XR Developer / AR-VR Developer
XR Interaction Designer / UX Designer for XR
Unity or Unreal Engine Developer
WebXR Developer
XR Product Designer / Creative Technologist
XR Project Manager / XR Solutions Architect
Immersive Media Specialist
XR Research Associate / Innovation Lead